Optical company ZEISS will be presenting its new VR product ZEISS VR ONE Connect at IFA 2017 (hall 11.1, booth 126) in Berlin: the VR streaming solution features two wireless controllers and combines the graphical possibilities of PC-connected VR headsets with the simplicity afforded by a mobile VR headset. “Unlike previous mobile VR solutions, the smartphone hardware is no longer responsible for computing VR content,” says ZEISS product manager Franz Troppenhagen. “Instead, data is transferred from a computer straight to your smartphone.” The connection to the Steam® platform means that a large number of exciting VR games can be played on smartphones for the first time ever. “In combination with the VR ONE Plus headset, we offer a complete solution,” says Troppenhagen.
Virtual reality has really taken off in the last few years, and two trends have emerged: “First you have got pricy VR gaming headsets with complex cabling and sensors, and permanently integrated screens designed for use with a gaming computer,” explains Troppenhagen. “Such high-end devices deliver impressive VR applications and games. Second, there are affordable mobile VR headsets that work with a smartphone. Here, all VR content is computed by mobile hardware – and it quickly reaches its limits wherever sophisticated graphics are concerned. That’s why there have only been a handful of high-end games for mobile VR headsets so far. ZEISS VR ONE Connect is our way of bridging the gap between the two worlds.”
Hours of gaming fun thanks to ergonomic controllers
“In addition to its premium quality, the benefits of ZEISS VR ONE Connect are its comparatively low price and its user-friendliness,” says Troppenhagen. To use it, all you need is one of the latest smartphones (iOS®2 or Android™3) between 4.7 and 5.5 inches in size: simply insert it into the ZEISS VR ONE Plus headset and you’re good to go! The smartphone’s built-in sensors record the wearer’s head movements.
A key feature of ZEISS VR ONE Connect are two wireless 3DoF controllers. DoF stands for “degrees of freedom”. “3DoF” means that three motion axes are recorded by the sensors: tilting forwards, swiveling to the left or right, and rotating your wrist. The controllers are compact and lightweight. Thanks to their ergonomic shape and non-slip surface, you won’t drop them even after hours of gameplay.
Simple setup, low latency
The controllers and the smartphone are linked via Bluetooth®4. You can intuitively operate the VR games through the integrated touchpads and the trigger buttons. The interplay between the sensors in the controllers and those in the smartphone enables gamers to interact with the VR environment and dive into the virtual world with great ease. The input delay, or latency, is low: this creates a smooth VR experience.
Your smartphone and the ZEISS VR ONE Plus are linked to a VR-ready computer via USB. ZEISS VR ONE Connect has been optimized for use with SteamVR™ and works with current games and other platform content. Steam® is one of the world’s largest online marketplaces for computer games and software. Since 2014 SteamVR™ has been a well-known sales platform for VR content. That’s why there’s such a comprehensive range of premium titles that ZEISS VR ONE Connect owners can access.
According to Troppenhagen, ZEISS VR ONE Connect also benefits from technical advances over the long term: a higher-resolution smartphone display, a powerful processor and a faster graphics card in the gaming computer all make for a better VR experience.
Price and availability
ZEISS VR ONE Connect5 is set to be released at the end of 2017 and will retail for €129 (RRP incl. tax). Included are two wireless 3DoF controllers, a USB cable to connect the headset to your computer, a cable clip and the software. As a bundle with the ZEISS VR ONE Plus headset, the RRP incl. tax is €199. Interested parties can log onto www.zeiss.com/vrconnect to subscribe to the ZEISS VR newsletter and stay up to date with the sales start and other VR topics.
You can download product photos here.
1 ©2016 Valve Corporation. Steam and the Steam logo are trademarks and/or registered trademarks of Valve Corporation in the U.S. and/or other countries. All rights reserved.
2 iOS is a trademark or registered trademark of Cisco in the U.S. and other countries and is used under license.
3 Android is a trademark of Google Inc.
4 The Bluetooth® word mark and logos are registered trademarks owned by the Bluetooth SIG, Inc.
5 ZEISS VR ONE Connect is powered by PXL Vision.
Contact for the press
Phone: +49 7364 20-4694
joern .leonhardt @zeiss .com
ZEISS is an internationally leading technology enterprise operating in the fields of optics and optoelectronics. The ZEISS Group develops, produces and distributes measuring technology, microscopes, medical technology, eyeglass lenses, camera and cinema lenses, binoculars and semiconductor manufacturing equipment. With its solutions, the company constantly advances the world of optics and helps shape technological progress. ZEISS is divided up into the four segments Research & Quality Technology, Medical Technology, Vision Care/Consumer Products and Semiconductor Manufacturing Technology. The ZEISS Group is represented in more than 40 countries and has over 50 sales and service locations, more than 30 manufacturing sites and about 25 research and development centers around the globe.
In fiscal year 2015/16 the company generated revenue approximating €4.9 billion with over 25,000 employees. Founded in 1846 in Jena, the company is headquartered in Oberkochen, Germany. Carl Zeiss AG is the strategic management holding company that manages the ZEISS Group. The company is wholly owned by the Carl Zeiss Stiftung (Carl Zeiss Foundation).
Further information at www.zeiss.de
The Consumer Optics business group combines the company's business with camera and movie lenses, binoculars, spotting scopes, hunting optics, virtual reality headsets and planetarium technology. The business group is represented at sites in Oberkochen, Wetzlar and Jena. The business group is allocated to the Vision Care/ Consumer Products segment. In fiscal year 2015/16 the segment generated revenue of €1.1 billion with around 9,300 employees.